// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 

0006: 3@ = 0 // @ = int
:Noname_211
00D6: if
0039:   3@ == 0 // @ == int
then 
    0007: 0@ = 240.1105 // @ = float
    0007: 1@ = -1246.67 // @ = float
    0007: 2@ = 11.0 // @ = float
end     
00D6: if
0039:   3@ == 1 // @ == int
then 
    0007: 0@ = -824.6971 // @ = float
    0007: 1@ = 1292.4625 // @ = float
    0007: 2@ = 11.0 // @ = float
end     
00D6: if
0039:   3@ == 2 // @ == int
then 
    0007: 0@ = -544.1278 // @ = float
    0007: 1@ = 685.5321 // @ = float
    0007: 2@ = 11.0 // @ = float
end   
00D6: if
0039:   3@ == 3 // @ == int
then 
    0007: 0@ = 24.8722 // @ = float
    0007: 1@ = -1459.9824 // @ = float
    0007: 2@ = 9.7 // @ = float
end    
00D6: if
0039:   3@ == 4 // @ == int
then 
    0007: 0@ = 496.3760 // @ = float
    0007: 1@ = -46.2096 // @ = float
    0007: 2@ = 9.6 // @ = float
end 
000A: 3@ += 1 // @ += int   
00D6: if
0039:   3@ == 5 // @ == int
then 
    0006: 3@ = 0 // @ = int
end    


:Noname_2
0001: wait 0 ms 
00D6: if 
0256:   player 0 defined 
004D: jump_if_false @Noname_2 



00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_2 


05E0: 5@ = read_memory 9930768 size 4 virtual_protect 0 
00D6: if 
0039:   5@ == 0 // @ == int 
004D: jump_if_false @Noname_2 





 
00D6: if or
00F6:   player $player_char 0 0@ 1@ 2@ radius 80.0 80.0 80.0 
00F7:   player $player_char sphere 0 near_point_in_car 0@ 1@ 2@ radius 80.0 80.0 80.0 
004D: jump_if_false @Noname_211



0001: wait 500 ms 
                    
0247: request_model 6162




:pstnws_124
0001: wait 0 ms
00D6: if 
0248:   model 6162 available  
004D: jump_if_false @pstnws_124 
038B: load_requested_models 
0001: wait 0 ms 
00A5: 8@ = create_car 6162 at 0@ 1@ 2@

0001: wait 500 ms   
0175: set_car 8@ z_angle_to 274.0     
02AC: set_car 8@ immunities 1 1 1 1 1       
0001: wait 1000 ms
01C3: mark_car_as_no_longer_needed 8@
 



:POLDRV_311
0001: wait 0 ms 

00D6: if and
80F6:  not player $player_char 0 0@ 1@ 2@ radius 80.0 80.0 80.0 
80F7:  not player $player_char sphere 0 near_point_in_car 0@ 1@ 2@ radius 80.0 80.0 80.0 
004D: jump_if_false @POLDRV_311

                        
0249: release_model 6162
                    
 
0002: jump @Noname_2
